Adam Savage talking about the CG of Perfect Storm. Where the CG is well made but it doesn't sell well since it doesn't feel right.
[...] Everything is flat. There's not enough physical detail breaking up the scale of the containers. And that's just early CG. That's also early CG modelers not having the same institutional knowledge about selling scale.
I like this because it really shows industry evolves. And with new waves of disciplines, we end up learning and relearning things that's come from industries before us.
In this case, CG artists who had background in miniature design knew how to apply the same foundation to 3d models.